Prussia ideas eu4.

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Prussia ideas eu4. Things To Know About Prussia ideas eu4.

The Prussian ideas are stronger if all you care about is having the toughest army. German ideas are overall better and support general expansion more. In most cases, I’d choose German. I choose the prussian, maybe because I like prussia and it's history but also because I like this military thing. But thanks anyway.Ready to learn how you might secure a loan after a bankruptcy? Learn about bankruptcy and loans at HowStuffWorks. Advertisement Life doesn't stop after bankruptcy. You'll still hav... Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). Plus dip techs are the most useless, so you wont be missing much if you spend a little too much bird power. Military idea can be offensive/defensive/quality. Offensive is just solid, Defensive is great early game (though less good once you’re Prussia) and quality for (eventually) space marines. Honestly I’m not a big fan of the Innovative pick.

These can help in the creation of Prussia. Each nation starts at 100% discipline as their base. To increase discipline, certain idea groups, religions, and nations provide additional 2.5% to 10% ...You can keep Prussian ideas while forming Germany. Whether you should do it depends a lot on what you'd like to achieve overall, I wouldn't take only France into account. Germany's ideas will help you expand and manage your empire easily (-2 national unrest, +5% administrative eff, +1 diplo rep for alliances / vassals) and +20% goods modifier ...VDOMDHTMLtml> Eu4 Prussia guide - Expansion, Ideas, and events! - YouTube. A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or …

Jun 13, 2023 · Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing Prussian military ... Songhai is basically African Nepal, Iroquois is Native American Sweden, Aztec ideas are pretty good too. No, the only thing they have is 10% discipline to Prussia's 7.5%. Japan has 15% infantry combat to Prussia's 20%, 10% morale (Shinto) to Prussia's 20%, 20% manpower to Prussia's 25%, and that's about it since Fort defence won't matter if you ...

Cold and flu season is in full swing, meaning that employers are sure to hear some really unoriginal excuses in the coming months. "I have a fever."... Get top content in ... 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte... Jan 28, 2023 · Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the Brandenburg and Prussia pages for strategy on starting. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. Oct 8, 2023 · Ambition: The recent history of the March of Brandenburg has been a sad state of affairs. With poor soils, swamps and wild forests Brandenburg is not the richest lands of the Holy Roman Empire and under Wittelsbach and Luxemburg rule the region has been treated as a source of quick income. With the ascendence of the Hohenzollern Dynasty things ...

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1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1.

This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp...As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.Protestant all the way. Reformed gives you 10% land morale (and also 10% naval morale, but who gives a shit?), whereas Protestant gives you 5% morale + 2.5% discipline + free bonus of your choosing. Personally I switch that to -5% idea cost when applicable, 1% missionary strength if religious, or -1 national unrest if not.Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ...The Prussian ideas are stronger if all you care about is having the toughest army. German ideas are overall better and support general expansion more. In most cases, I’d choose German. I choose the prussian, maybe because I like prussia and it's history but also because I like this military thing. But thanks anyway.Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Establishing a frontier costs 20 diplomatic power. The new colony will start with 5 settlers instead of the usual 10.As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.

Tinnitus is a specific medical term, which refers to the way a person perceives and processes the surrounding sounds. As it is a special health condition, you may guess the percept...AMERICAN FUNDS 2040 TARGET DATE RETIREMENT FUND® CLASS F-3- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksAs Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.Best Idea Groups for Prussia. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? I typically go for Defensive, Offensive, Quality/Quantity, and …Lübeck's powerful national ideas allow it to dominate the Trade power in any trade node by owning only a few Trade Centers in that node. The Trade Centers it owns have their trade power boosted by its national idea of +20% provincial trade power modifier, if the center is within a Trade Company then it gains a further +100% boost, all topped off …As the original wrench, the monkey wrench works for your basic wrench needs. Learn about the monkey wrench from this article. Advertisement A monkey wrench is a widely used tool th...Aug 9, 2021 · Europa Universalis 4EU4 PrussiaHey all and welcome to my new Europa Universalis 4 run as Prussia! In this run we will play EU4 on very hard difficulty. We st...

Discipline starts off at 100% and can be changed through idea groups, advisors and events. Having at least 125% discipline is an Age Objective in the Age of Revolutions. The longer a battle goes on and the more troops are involved in a battle, the higher discipline is needed to prevent manpower loss. In early stages of the game, one …

Sep 7, 2023 · The Polish can make use of many ideas. For administrative ideas, humanist ideas are a great early idea group. Poland will have to contend with many different religions. From Orthodox in the east to Protestantism in the west to the Muslim faith in the south. In the diplomatic ideas group, diplomatic ideas open up many possibilities early on. Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements.Admin as the third idea kicks in right around the time when you form Prussia. Admin is essential if you want to keep the Prussian Monarchy government form. For an HRE game, you might take Influence instead of Diplomatic. With the ideas above, this gets you 50% diplomatic annexation cost reduction from policies and ideas if you have Influence ideas.To add more to what u/Lycanfire said, Prussia has the same ideas as Germany. That means you don't need to form Prussia to be a kick ass Germany. However, forming Prussia gives a small amount of prestige and adds some cores to the Prussian region instead of claims. 1tobedoneX. • 10 yr. ago. Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ... No, you just need to work around it. The Prussian Monarchy gives you a better military than any nation in the game and crazy monarch point generation, but at the cost of a massive gov cap debuff. Get around it by building statehouses, courthouses, centralizing states, taking admin ideas, etc. 4. jmp_1098 • 10 mo. ago.You can keep Prussian ideas while forming Germany. Whether you should do it depends a lot on what you'd like to achieve overall, I wouldn't take only France into account. Germany's ideas will help you expand and manage your empire easily (-2 national unrest, +5% administrative eff, +1 diplo rep for alliances / vassals) and +20% goods modifier ...well actually you can form prussia for the cores on kurland and zemojita and the base tax and if you want prussian as your main culture, due to you already have prussian ideas as brandenburg, and then form germany for the claims on the german region (taking worst eagle-flag in eu4, plz Paradox fix crappy eagle) Chrisixx • 9 yr. ago.Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.Steam Community: Europa Universalis IV. This is a 2020 guide for Brandenburg in Europa Universalis IV, patch 1.29.6, and it discusses what are the best strategies for Brandenburg, how to manage the diplomatics at the start of the game, how

Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.

VDOMDHTMLtml> Eu4 Prussia guide - Expansion, Ideas, and events! - YouTube. A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or …

From world-renowned art collections to historic artifacts, these are the 7 best museums in Berlin to give you a taste of the vibrant city. Berlin is the capital city of Germany, da... In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. Prussia idea groups in 1.3. Question. I’m on my first ever Prussia play through with the new DLC. I’m wondering what you all thing is a good route for ideas. I’m thinking either …The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodów) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795.It is a formable country, formable by both Poland and Lithuania.. The Commonwealth was established by the Union of Lublin in July 1569, …Dec 19, 2023 · To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. The AI will never choose an idea group with a weight of 0. [6] Idea group. Base weight. Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . Manstein entered the 3rd Infantry Regiment in 1822. Trade ideas are good for exactly such situations, but aren't mandatory. Admin ideas for core cost reduction aren't bad, but coring costs won't be high during the run because of AE in the HRE. However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type.What ideas are you suggesting for a prussia in a MP (assuming that prussia will own most of skandinavia). I want to tak the following idea groups first: 1) Innovative. 2) Defensive. 3) Quantity. 4) Economic. 5) Quality. Economic seems to be great in combination with quantity, fewer MP and costs for buildings, and policy with +33% land …Frederick II 22. lis. 2014 v 18.58. Although it is fun wiping out 70k stacks with a 30k stack. #2. Badpak 23. lis. 2014 v 12.49. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower).Brandenburg is a duchy located in the German region. In 1444, it borders Mecklenburg and Stettin and Wolgast to the north, Teutonic Order and Poland to the east, Lüneburg to the west, Bohemia and Saxony to the south, Brunswick to the west, and three OPMs.Brandenburg starts as an Elector of the HRE, eight provinces that total 65 …

Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.In a report released today, Gautam Khanna from Cowen & Co. maintained a Hold rating on HEICO (HEI – Research Report), with a price ta... In a report released today, Gaut...Prussia, which was once the main state of the German Empire, is now referred to as the Republic of Germany, with its last-known capital as Berlin and having originated in Brandenbu...The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years.In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.. With the Mandate of Heaven …Instagram:https://instagram. ivy nails huntington beachmen graduation photosxfinity ondemandswiftie merch 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: … back pages santa cruzbig name in electric toothbrushes nyt crossword Ideas for Prussia / Advice for my current game. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army tradition. 6-6-6 generals all day err day. Also take Offensive for more army mayhem, and maybe Diplo to make expanding easier. Seriously, Humanist, Diplomatic, Religious ...well actually you can form prussia for the cores on kurland and zemojita and the base tax and if you want prussian as your main culture, due to you already have prussian ideas as brandenburg, and then form germany for the claims on the german region (taking worst eagle-flag in eu4, plz Paradox fix crappy eagle) Chrisixx • 9 yr. ago. coborn's ad next week Admin as the third idea kicks in right around the time when you form Prussia. Admin is essential if you want to keep the Prussian Monarchy government form. For an HRE game, you might take Influence instead of Diplomatic. With the ideas above, this gets you 50% diplomatic annexation cost reduction from policies and ideas if you have Influence ideas.However, it is better used centralising states in this case. Using this, I was able to create Prussia with over 9k development, with plenty of gov cap left to spare. Note: I have not finished centralising all of the states, which is why the used gov cap is above the theoretical value of 614 (9k dev * 0.01 + 103*5).Prussian ideas have +5% Morale and +10% infantry combat ability compared to Poland, and that is hardly a decisive advantage. Throw in some aristocratic quality ideas and you get +73% cav combat ability, which is insane. Kampfschnitzel0 • 6 yr. ago. Prussian ideas have 20% morale and 20% infantry combat ability and 5% disciplin and in addition ...